You wake up in grandmas house. She is playing golf. She forgot to unlock the door, and you have a meeting at work in one hour. You need to get the key and get out. There is a gun and a safe on the bedside table.
[[Exit the bedroom]]
[[Commit suicide]]
[[Jump out of the window]]
[[Go to the safe->safe2]]
^^Death Count: $Deaths^^
(set: $Deaths to $Deaths +1)
(replace: ?deaths)[$Deaths]
(set: $deathCount to it + 1)
(set: $turd to false)
(set: $mold to false)
(set: $key to false)
(set: $pissed to false)
(set: $shat to false)
(set: $doorunlocked to false)
(set: $hascase to false)
(set: $koranopened to false)
(set: $pure to false)
(set: $prayed to false)
(set: $prayed2 to false)
(set: $prayed3 to false)
(set: $orb1 to false)
(set: $orb2 to false)
(set: $orb3 to false)
(set: $moldpart1 to false)
(set: $moldpart2 to false)
(set: $code1 to (random: 0,9))
(set: $code2 to (random: 0,9))
(set: $code3 to (random: 0,9))
(set: $orbguide to false)
(set: $moldguide to false)
(set: $craftguide to false)
(set: $endingguide to false)
(set: $indulgence to false)
(set: $floorshit to false)You exit the room.
{(if: $orb1 is true)+(if: $orb2 is true)[
[[Go to grandma's room]]
]}
[[Go to the bathroom]]
[[Go to the living room]]
[[Go to the kitchen]]
[[Go to the front door]]
[[Check pockets]]
(enchant: "Lost?", (text-colour: Yellow) + (text-style:'bold'))
^^[[Lost?]]^^You take the gun, point it to your head, and press the trigger.
//bang//
[[You died->Grandmas house]]You are in the second story of the house, and you landed head first after jumping.
//crack//
[[You Died->Grandmas house]]There's a toilet, a shower and a sink.
[[Drown yourself in the sink]]
[[Drown yourself in the toilet]]
[[Take a shower]]
[[Take a piss]]
[[Take a shit]]
[[Shit on the floor]]
[[Exit the Bathroom->Exit the bedroom]]You go to the living room. There's a couch, TV, table, desk, and 2 bookshelves.
(set: $koranopened to false)
[[Watch TV]]
[[Sleep on the couch]]
[[Look at the table]]
[[Go over to the desk]]
[[Go to the bookshelves]]
[[Go back->Exit the bedroom]]In the kitchen, there are 3 cabinets, a door, and some ingredients in the fridge.
[[Go through the door]]
[[Cook some pasta]]
[[Check the cabinets]]
[[Go back->Exit the bedroom]]You drowned yourself in the sink.
[[You died->Grandmas house]]You drowned yourself in the toilet.
[[You died->Grandmas house]]You go into the shower. While showering, you slip, fall on your head, and die.
[[You died->Grandmas house]](if: $pissed is false)[
You take a piss.
[[Continue]]
]
(if: $pissed is true)[
My bladders are empty. I can't piss.
[[Continue->Go to the bathroom]]
](if: $shat is false)[
You take a shit.
[[Continue->ContinueShit]]
]
(if: $shat is true)[
I just shat, i can't shit again.
[[Continue->Go to the bathroom]]
]Are you sure you want to do this? It's kind of disgusting, not gonna lie.
[[Do it]]
[[Bangebuks med ble på->Go to the bathroom]](set: $pissed to true)
Man, that was an amazing piss. I don't think i've pissed in 18 hours.
[[Continue->Go to the bathroom]]What the fuck's going on everybody, It's your boy EDP445. Um, we're fucking leaving Chipotle right now um, I'm heading down a big ass hill right now and uh.... M-my bad y'all I'm busting out a youtube video dawg. And uh we better get the fuck outta here dude I just overflooded the toilet. Um, oh let's get the fuck outta here, go, yeah yeyeyeah. So, I basically stormed the fuck outta Chipotle right now um, got people looking at me and shit. So, yeah I just took a mean ass shit in Chipotle and um, I've been holding this shit for almost, what 15, 16 hours and um, I used so much tissue to wipe my ass with um, when I flushed the toilet it didn't go all the way the fuck down. So, um of course there's tissue, not all the tissue can go down in the fucking toilet you feel me and um. There was.... all the tissue couldn't go down up in the toilet and therefore when the water is trying to push all that fucking tissue down. It's not going the fuck down, it clogged up and all of the pipes is like fucking up right now. I stormed the fuck out of Chipotle, I'm fucking hauling ass and um the reason on why I ran out of that bitch is I don't want anyone looking at my ass. So, um yeah don't go to Chipotle. I fucked that bathroom up.
(set: $shat to true)
[[Continue->Go to the bathroom]]You shit on the floor.
[[Continue->Go to the bathroom]]
(if: $turd is false)[[Pick up the turd]]
(set: $floorshit to true)(set: $turd to true)
You picked up the turd, and put it in your pocket.
[[Continue->Go to the bathroom]](if: $turd is true)[You have a turd.]
(if: $mold is true)[You have a key mold.]
(if: $key is true)[You have the key.]
(if: $hascase is true)[You have grandma's case.]
(if: $orb1 is true)[You have the orb from the mosque.]
(if: $orb2 is true)[You have the orb from the garage.]
(if: $orb3 is true)[You have the orb from grandma's room.]
(if: $moldpart1 is true)[You have the key mold part from the mosque.]
(if: $moldpart2 is true)[You have the key mold part from the kitchen.]
(if: $indulgence is true)[You have the indulgence.]
(if: $turd is false)+(if: $mold is false)+(if: $key is false)+(if: $hascase is false)+(if: $orb1 is false)+(if: $orb2 is false)+(if: $orb3 is false)+(if: $moldpart1 is false)+(if: $indulgence is false)[Your pockets are empty.]
[[Go back->Exit the bedroom]]You go to the front door.
(set: $key to true)
[[Unlock door]]
[[Knock on door]]
[[Open door and go to the meeting]]
[[Go back->Exit the bedroom]](if: $doorunlocked is false)[
(if: $key is true)[
You get the key from your pocket.
[[Unlock door->Unlock Door 2]]
]
(if: $key is false)[
You don't have the key.
[[Go back->Go to the front door]]
]
]
(else:)[
The door is already unlocked.
[[Go back->Go to the front door]]
]You knock on the door
//knock knock//
[[Nothing happens.->Go to the front door]](if: $doorunlocked is true)[
You go through the door and go over to your car.
[[Drive to the meeting]]
]
(if: $doorunlocked is false)[
The door is locked.
[[Go back->Go to the front door]]
]You unlock the door.
//click//
The door is unlocked!
(set: $doorunlocked to true)
[[Continue->Go to the front door]]You sit on the couch, and turn on the TV.
All it shows is a black screen with text that says:
(text-style: "Shudder")+(text-style: "Rumble")[
<div style="text-align: center;"><span style="font-size: 750%">
T̸̤̽H̷̩̀E̷̖͆R̴̺̋E̷̦̅ ̸̪̽
I̸͙̽S̶̻̒
N̷͔̚O̴̧̒
È̵̙Ṣ̷̚Ċ̵͉Ą̸͛P̵̳̎E̵̻͛
</span></div>
]
[[Oh shit oh fuck oh shit]]You sit on the couch and fall asleep.
[[Continue->ContinueSleep]]On the table, there is a case for grandma's glasses.
(if: $hascase is false)[
[[Pick up the case]]
]
[[Continue->Go to the living room]](if: $koranopened is false)[
There are only 5 books on the bookcase.
[[Take the red book]]
[[Take the Bible]]
[[Take the Qur'an]]
[[Take the blue book]]
[[Take the green book]]
]
(if: $koranopened is true)[
The bookcases split to each side, revealing a staircase going deep underground.
<span style="font-size: 300%"><div style="text-align: center;">
(color: "Red")[THE MOSQUE HAS
BEEN OPENED.]
</div></span>
[[Enter the mosque]]
]You wake up. It's been 2 hours.
[[You're late for the meeting->Grandmas house]]Suddenly, you die.
[[You died->Grandmas house]](set: $hascase to true)
You pick up the case, and put it in your pocket.
[[Continue->Go to the living room]]The book says:
"Harry Potter and the chamber of secrets"
[[Put back->Go to the bookshelves]] You take the Bible
It says:
"The Holy Bible"
[[Put back->Go to the bookshelves]] You take the Qur'an and look at it, taking care not to drop it, as the Qur'an must not touch the floor.
[[Read]]
[[Put back->Go to the bookshelves]] You take the blue book.
It says:
"Ultimate Guide to Senior Yoga"
[[Put back->Go to the bookshelves]]The book says:
"How to convert to Islam"
[[Put back->Go to the bookshelves]]It says:
//The Koran//
You open the first page.
It says:
<span style="font-size: 75%"><div style="text-align: center;">
<div class="boxed"><p style="color:red">
بِسْمِ اللَّهِ الرَّحْمَنِ الرَّحِيمِ
(Bismillāhi r-raḥmāni r-raḥīm)
الْحَمْدُ لِلَّهِ رَبِّ الْعَالَمِينَ
(Al ḥamdu lillāhi rabbi l-’ālamīn)
الرَّحْمَنِ الرَّحِيمِ
(Ar raḥmāni r-raḥīm)
مَالِكِ يَوْمِ الدِّينِ
(Māliki yawmi d-dīn)
إِيَّاكَ نَعْبُدُ وَإِيَّاكَ نَسْتَعِينُ
(Iyyāka na’budu wa iyyāka nasta’īn)
اهْدِنَا الصِّرَاطَ الْمُسْتَقِيمَ
(Ihdinā ṣ-ṣirāṭ al-mustaqīm)
صِرَاطَ الَّذِينَ أَنْعَمْتَ عَلَيْهِمْ غَيْرِ الْمَغْضُوبِ عَلَيْهِمْ وَلَا الضَّالِّينَ
(Ṣirāṭ al lazi na an’amta ‘alayhim, ġayril maġḍūbi ‘alayhim walāḍ ḍāllīn)
</p></div></div></span>
(set: $koranopened to true)
[[Interesting. I'm gonna put back the book now.->Go to the bookshelves]]You walk down the stairs after taking off your shoes. Once down there, you see that there's a sink, a rug, and a table.
[[Pray to Allah]]
[[Go to the sink]]
[[Look at the table->Look at the table 2]]
[[Go back->Go to the living room]](if: $pure is false)[
You did not wash your hands and feet before praying. You have committed HARAM.
[[Game over->Grandmas house]]
]
(if: $pure is true)[
You pray to Allah.
الله أكبر
Allāhu akbar.
بِسْمِ اللّٰہِ الرَّحْمٰنِ الرَّحِیْم
In the name of Allah, the Gracious, the Merciful.
اَعُوْذُ بِاللّٰہِ مِنَ الشَّیْطٰنِ الرَّجِیْمِ
I seek refuge with Allah from Satan, the accursed.
رَبِّ زِدْنِیْ عِلْمًا
O Lord, increase my knowledge.
سُبْحَانَ اللّٰہِ
Glory to Allah.
(if: $prayed is false)[
[[Continue->ContinuePrayer]]
]
(if: $prayed is true)[
[[Continue->Enter the mosque]]
]
]
(set: $pure to false)You go to the sink.
[[Wash your hands and feet]]
[[Go back->Enter the mosque]](if: $moldpart1 is false)[
On the table, you see a part of a key mold.
[[Pick up the key mold part]]
]
(if: $moldpart1 is true)[
There's nothing on the table.
]
[[Go back->Enter the mosque]]
An orb of iron materializes before you. It seems to contain liquid gold.
[[Take the orb->Enter the mosque]]
(set: $orb1 to true)
(set: $prayed to true)You wash your hands and feet.
[[Continue->Enter the mosque]]
(set: $pure to true)You enter grandma's room. There is a gun and a safe on the bedside table.
[[Exit the bedroom]]
[[Commit suicide]]
[[Jump out of the window->Window2]]
[[Go to the safe]](set: $moldpart1 to true)
You picked up the key mold part.
[[Continue->Enter the mosque]]<script>
/* Get the documentElement (<html>) to display the page in fullscreen */
var elem = document.documentElement;
/* View in fullscreen */
function openFullscreen() {
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) { /* Chrome, Safari and Opera */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE/Edge */
elem.msRequestFullscreen();
}
}
</script>
<script type="text/javascript">
openFullscreen();
</script>
(set: $gamepassword to (prompt: "What is the game password?", ""))
(if: $gamepassword is "MM74")[
(set: $Deaths to 0)
(set: $name to (prompt: "What is your name? (You can write anything here)", ""))
(if: $name is "")[(set: $name to "Joe")(goto: "Grandmas house")]
(else:)[
(goto: "Grandmas house")
]
]
(else:)[
<script>
close();
</script>
](set: $guidepw to (prompt: "What is the password to the full guide? (ask William for it, as i don't want people using this guide as a cheat sheet)", ""))
(if: $guidepw is "dinmor123")[
<p style="font-family:helvetica, arial, courier new"><span style="font-size: 300%">Warning:
</span>This is a full guide and will tell you exactly what to do. I recommend going into the game blind (without a guide), but if you're completely lost and have no idea what to do, go ahead and use this fully documented guide:
[[See guide]]
[[Go back->Exit the bedroom]]
</p>
(enchant: "full guide", (text-colour: #007ab3) + (text-style:'bold'))
(enchant: "exactly", (text-colour: #007ab3) + (text-style:'bold'))
(enchant: "recommend", (text-colour: #007ab3) + (text-style:'bold'))
(enchant: "blind", (text-colour: #007ab3) + (text-style:'bold'))
(enchant: "completely lost", (text-colour: #007ab3) + (text-style:'bold'))
(enchant: "fully documented guide", (text-colour: #007ab3) + (text-style:'bold'))
(enchant: "Warning:", (text-colour: #b01500) + (text-style:'bold'))
](else:)[
(goto: "Exit the bedroom")
][[Obtaining the orbs]]
(if: $orbguide is true)[
There are 3 mosques in Grandma's House, each containing one orb each. In all of the mosques, you need to purify yourself at the sink, then pray to Allah. After doing that, there should be a message saying that an orb of iron materializes before you. Take the orb, and repeat the process for each mosque. The 3 mosques are in: The living room, after reading the Qur'an at the bookshelves, in the kitchen, after going through the door, going over to the boxes, and looking in the wooden box. The last mosque can only be accessed when the first two are complete. When you have the first 2 orbs, you can enter Grandma's Room through the main room. In there, you need to jump out of the window. It will take you to the last mosque.
]
[[Obtaining the key mold parts]]
(if: $moldguide is true)[
Obtaining the 3 key mold parts is a pretty easy step. The first part is on the table in the living room, where you pick up the case for grandma's glasses. The second part is in the mosque of the living room, on the table. The last part is in the kitchen. Once there check the cabinets, and open cabinet 3. In cabinet 3, you will find the last key mold part.
]
[[Crafting the mold and the key]]
(if: $craftguide is true)[
To craft the key mold, you need to have the 3 key mold parts. When you have said parts, you need to go to the kitchen, and go through the door. When you've gone through the door, you need to go to the workbench, craft something, then choose craft the key mold.
To craft the key, you need to have the 3 orbs, as well as the aforementioned key mold. When you have said parts, go back to the workbench, craft something, then choose make the key.
]
[[Unlocking the good ending]]
(if: $endingguide is true)[
To unlock the good ending, you must obtain the indulgence from grandma's safe, found in grandma's room. To do this, you need to first go to the computer in the living room, found on the desk. In there, you click on "Files", then "code.txt", "code 2.txt" and "code 3.txt". DO NOT open "code 4.exe", as it will close the window, effectively ending the game. Write down the numbers in the files code, code 2, and code 3, as you'll need them to open the safe. When you have the code, i.e. 953, go to the safe in grandma's room, put in the code, and take the indulgence. Now, just do the rest of the game as normal, and when you end up in hell, you can show Satan your indulgence, which will let you enter heaven and get the good ending.
]
[[Back->Exit the bedroom]]At the desk, there is an old computer that seems to be running DOS.
[[Use computer]]
[[Go back->Go to the living room]](enchant: "Loading...", (text-colour: #4CAF50))
<!DOCTYPE html>
<html>
<body>
(font: "Courier New")[<div style="text-align: center;">Loading...</div></p>
<div id="myProgress">
<div id="myBar"></div>
</div>
]
<style>
#myProgress {
width: 100%;
}
#myBar {
width: 1%;
height: 30px;
background-color: #4CAF50;
}
</style>
<br>
<script>
var i = 0;
function move() {
if (i == 0) {
i = 1;
var elem = document.getElementById("myBar");
var width = 1;
var id = setInterval(frame, 40);
function frame() {
if (width >= 100) {
clearInterval(id);
i = 0;
} else {
width++;
elem.style.width = width + "%";
}
}
}
}
</script>
<script type="text/javascript">
move();
</script>
</body>
</html>
(live: 4.5s)[
(goto: "Computer")
](enchant: "Login", (text-colour: black))
Username:
<div class="boxed">Bertha</div>
Password:
<div class="boxed">123456</div>
<div class="box green">[[Login->LoginTransition]]</div>(if: $orbguide is false)[
(set: $orbguide to true)
(goto: "See guide")
]
(if: $orbguide is true)[
(set: $orbguide to false)
(goto: "See guide")
](if: $moldguide is false)[
(set: $moldguide to true)
(goto: "See guide")
]
(if: $moldguide is true)[
(set: $moldguide to false)
(goto: "See guide")
](if: $endingguide is false)[
(set: $endguidecode to (prompt: "What is the password for the ending guide? Again, ask William if you want to know.", ""))
(if: $endguidecode is "dinmorgg")[
(set: $endingguide to true)
]
(goto: "See guide")
]
(if: $endingguide is true)[
(set: $endingguide to false)
(goto: "See guide")
](font: "Courier New")+(color: #4CAF50)+(text-style: "bold")[<div class="boxed"><div style="text-align: center;">
<p style="color:#4CAF50";><b><p id="demo"></p>
<u>
[[Files]]
[[Logout]]
]
</u>
</b>
</p>
</div></div>
<script>
var i = 0;
var txt = '© Copyright Microsoft Corporation, 1989';
var speed = 50;
function typeWriter() {
if (i < txt.length) {
document.getElementById("demo").innerHTML += txt.charAt(i);
i++;
setTimeout(typeWriter, speed);
}
}
</script>
<script>
typeWriter()
</script>
(enchant: "Files", (text-colour: #4CAF50))
(enchant: "Logout", (text-colour: #4CAF50))(font: "Courier New")[<div class="boxed"><div style="text-align: center;">
<p style="color:#4CAF50";><b>Files
<u>
[[code.txt]]
[[code 2.txt]]
[[code 3.txt]]
[[code 4.exe]]
[[Back->Login]]
]
</u>
</b>
</p>
</div></div>
(enchant: "code 4.exe", (text-colour: #4CAF50))
(enchant: "code.txt", (text-colour: #4CAF50))
(enchant: "code 2.txt", (text-colour: #4CAF50))
(enchant: "code 3.txt", (text-colour: #4CAF50))
(enchant: "Back", (text-colour: #4CAF50))(font: "Courier New")[
(enchant: "Shutting down...", (text-colour: #4CAF50))
<!DOCTYPE html>
<html>
<body>
<p style="font-family:courier new"><div style="text-align: center;">Shutting down...</div></p>
<div id="myProgress">
<div id="myBar"></div>
</div>
]
<style>
#myProgress {
width: 100%;
}
#myBar {
width: 1%;
height: 30px;
background-color: #4CAF50;
}
</style>
<br>
<script>
var i = 0;
function move() {
if (i == 0) {
i = 1;
var elem = document.getElementById("myBar");
var width = 1;
var id = setInterval(frame, 40);
function frame() {
if (width >= 100) {
clearInterval(id);
i = 0;
} else {
width++;
elem.style.width = width + "%";
}
}
}
}
</script>
<script type="text/javascript">
move();
</script>
</body>
</html>
(live: 4.5s)[
(goto: "Go to the living room")
](enchant: "Logging in...", (text-colour: #4CAF50))
<!DOCTYPE html>
<html>
<body>
(font: "Courier New")[<div style="text-align: center;">Logging in...</div></p>
<div id="myProgress">
<div id="myBar"></div>
</div>
]
<style>
#myProgress {
width: 100%;
}
#myBar {
width: 1%;
height: 30px;
background-color: #4CAF50;
}
</style>
<br>
<script>
var i = 0;
function move() {
if (i == 0) {
i = 1;
var elem = document.getElementById("myBar");
var width = 1;
var id = setInterval(frame, 8);
function frame() {
if (width >= 100) {
clearInterval(id);
i = 0;
} else {
width++;
elem.style.width = width + "%";
}
}
}
}
</script>
<script type="text/javascript">
move();
</script>
</body>
</html>
(live: 1s)[
(goto: "Login")
](enchant: "Loading Virus...", (text-colour: #FF0000))
<!DOCTYPE html>
<html>
<body>
(font: "Courier New")[<div style="text-align: center;"><b>Loading Virus...</b></div></p>
<div id="myProgress">
<div id="myBar"></div>
</div>
]
<style>
#myProgress {
width: 100%;
}
#myBar {
width: 1%;
height: 30px;
background-color: #FF0000;
}
</style>
<br>
<script>
var i = 0;
function move() {
if (i == 0) {
i = 1;
var elem = document.getElementById("myBar");
var width = 1;
var id = setInterval(frame, 10);
function frame() {
if (width >= 100) {
clearInterval(id);
i = 0;
} else {
width++;
elem.style.width = width + "%";
}
}
}
}
</script>
<script type="text/javascript">
move();
</script>
</body>
</html>
(live: 1.2s)[
(goto: "Virus")
]
(font: "Courier New")[
<p style="color:#4CAF50";><div class="boxed">{
(enchant: "[X]", (text-colour: #4CAF50))
(set: _link to "`[X]`")\
(font: "Courier New")[
[[_link|Files]]
]
}
<div style="text-align: center;"><span style="font-size: 750%"><p style="color:#4CAF50";>$code1
</span></div></div></p>
]
(font: "Courier New")[
<p style="color:#4CAF50";><div class="boxed">{
(enchant: "[X]", (text-colour: #4CAF50))
(set: _link to "`[X]`")\
(font: "Courier New")[
[[_link|Files]]
]
}
<div style="text-align: center;"><span style="font-size: 750%"><p style="color:#4CAF50";>$code2
</span></div></div></p>
](font: "Courier New")[
<p style="color:#4CAF50";><div class="boxed">{
(enchant: "[X]", (text-colour: #4CAF50))
(set: _link to "`[X]`")\
(font: "Courier New")[
[[_link|Files]]
]
}
<div style="text-align: center;"><span style="font-size: 750%"><p style="color:#4CAF50";>$code3
</span></div></div></p>
]oh shit
<script>
window.open("https://www.youtube.com/watch?v=dQw4w9WgXcQ", "_self");
</script>You go through the door, and enter the garage. In the garage, there is a workbench and some boxes.
[[Craft something at the workbench]]
[[Go to the boxes]]
[[Go back->Go to the kitchen]]While cooking the pasta, you spill some pasta water on the floor and slip. Your head hits the side of the counter, and you die.
[[You died->Grandmas house]]There are 3 cabinets.
[[Look in cabinet 1]]
[[Look in cabinet 2]]
[[Look in cabinet 3]]{
(if: $orb1 is true)+(if: $orb2 is true)+(if: $orb3 is true)+(if: $mold is true)[
[[Make the key]]
]
}
(else:)[
{
(if: $hascase is true)+(if: $moldpart1 is true)+(if: $moldpart2 is true)[
[[Craft the key mold]]
]
}
{(else:)[
You can't craft anything right now.
]
}
]
[[Go back->Go through the door]] {(set: $key to true)
(set: $orb1 to false)
(set: $orb2 to false)
(set: $orb3 to false)
(set: $mold to false)}
(enchant: "
You put the key mold on the table, and pour in the gold from the orbs.", (text-colour: yellow))
<!DOCTYPE html>
<html>
<body>
<div style="text-align: center;">
You put the key mold on the table, and pour in the gold from the orbs.</div></p>
<div id="myProgress">
<div id="myBar"></div>
</div>
<style>
#myProgress {
width: 100%;
}
#myBar {
width: 1%;
height: 30px;
background-color: yellow;
}
</style>
<br>
<script>
var i = 0;
function move() {
if (i == 0) {
i = 1;
var elem = document.getElementById("myBar");
var width = 1;
var id = setInterval(frame, 50);
function frame() {
if (width >= 100) {
clearInterval(id);
i = 0;
} else {
width++;
elem.style.width = width + "%";
}
}
}
}
</script>
<script type="text/javascript">
move();
</script>
</body>
</html>
(live: 5s)[
(goto: "Keymade")
]{(set: $hascase to false)
(set: $moldpart1 to false)
(set: $moldpart2 to false)
(set: $mold to true)
(enchant: "You put the key mold on the table, and pour in the gold from the orbs.", (text-colour: yellow))}
<!DOCTYPE html>
<html>
<body>
<div style="text-align: center;">
You put grandma's case on the table, and slot in the parts.</div></p>
<div id="myProgress">
<div id="myBar"></div>
</div>
<style>
#myProgress {
width: 100%;
}
#myBar {
width: 1%;
height: 30px;
background-color: yellow;
}
</style>
<br>
<script>
var i = 0;
function move() {
if (i == 0) {
i = 1;
var elem = document.getElementById("myBar");
var width = 1;
var id = setInterval(frame, 50);
function frame() {
if (width >= 100) {
clearInterval(id);
i = 0;
} else {
width++;
elem.style.width = width + "%";
}
}
}
}
</script>
<script type="text/javascript">
move();
</script>
</body>
</html>
(live: 5s)[
(goto: "Moldmade")
]You put the gold key in your pocket.
[[Continue->Go through the door]]You grab the mold, and put it in your seemingly endless pockets.
[[Continue->Go through the door]]There was a kitchen knife in the cabinet that was leaning to the opening, so when you open it, the knife falls on your head.
[[You died->Grandmas house]]In the cabinet, there was a fork leaning up to the opening, so when you open it, the fork falls on your head.
[[You died->Grandmas house]]In the cabinet, there is a part of a key mold.
[[Pick up the key mold part->keymoldpartpickup2]]You pick up the key mold part.
(set: $moldpart2 to true)
[[Continue->Go to the kitchen]]There are 3 boxes.
[[Open the plastic box]]
[[Open the cardboard box]]
[[Open the wooden box]]
The box is full of golf balls.
[[Continue->Go to the boxes]]The box is empty.
[[Continue->Go to the boxes]]The box contains 5 Qur'ans.
[[Continue->ContinueBox]]The floor in front of you opens up, revealing a staircase going deep underground.
<span style="font-size: 300%"><div style="text-align: center;">
(color: "Red")[THE MOSQUE HAS
BEEN OPENED.]
</div></span>
[[Continue->Enter the mosque 2]]You walk down the stairs after taking off your shoes. Once down there, you see that there's a sink and a rug.
[[Pray to Allah->AllahPray2]]
[[Go to the sink->AllahSink2]]
[[Go back->Go through the door]](if: $pure is false)[
You did not wash your hands and feet before praying. You have committed HARAM.
[[Game over->Grandmas house]]
]
(if: $pure is true)[
You pray to Allah.
الله أكبر
Allāhu akbar.
سبحانكللهما
وبحمدك وتباركصمكا وطال
جودك ولا إلها غيرك.
أ’عضو بالله منششيتنر رجيم
بسملهر رحمانير رحيم
Subhanakal-lahumma
Wabihamdika watabarakas-muka wataaaala
Judduka wala ilaha ghayruk
A’auodu billaahi minash-shaytaanir rajeem
Bis-millaahir rahmaanir raheem
(if: $prayed2 is false)[
[[Continue->ContinuePrayer2]]
]
(if: $prayed2 is true)[
[[Continue->Enter the mosque 2]]
]
]
(set: $pure to false)You go to the sink.
[[Wash your hands and feet->Wash2]]
[[Go back->Enter the mosque 2]]An orb of iron materializes before you. It seems to contain liquid gold.
[[Take the orb->Enter the mosque 2]]
(set: $orb2 to true)
(set: $prayed2 to true)You wash your hands and feet.
[[Continue->Enter the mosque 2]]
(set: $pure to true)You leap for the window, but right before you hit the ground, your vision goes black. Before you know it, you're back in that damned mosque again.
[[Continue->ContinueMosque]]The safe has 3 numbers you need to put in before you can open it.
Which button do you press?
<span style="font-size: 300%"><div style="text-align: center;">
(color: "Red")[
[[1]] [[2]] [[3]]
[[4]] [[5]] [[6]]
[[7]] [[8]] [[9]]
[[0]]
]
</div></span>
Down there, you see that there's a sink, a rug, and a big button on the wall.
[[Pray to Allah->AllahPray3]]
[[Go to the sink->AllahSink3]]
[[Press the button]](set: $code1entered to 0)
(goto: "Go to the safe 2")(set: $code1entered to 1)
(goto: "Go to the safe 2")(set: $code1entered to 2)
(goto: "Go to the safe 2")(set: $code1entered to 3)
(goto: "Go to the safe 2")(set: $code1entered to 4)
(goto: "Go to the safe 2")(set: $code1entered to 5)
(goto: "Go to the safe 2")(set: $code1entered to 6)
(goto: "Go to the safe 2")(set: $code1entered to 7)
(goto: "Go to the safe 2")(set: $code1entered to 8)
(goto: "Go to the safe 2")(set: $code1entered to 9)
(goto: "Go to the safe 2")What's the second number?
<span style="font-size: 300%"><div style="text-align: center;">
(color: "Red")[
[[1->11]] [[2->22]] [[3->33]]
[[4->44]] [[5->55]] [[6->66]]
[[7->77]] [[8->88]] [[9->99]]
[[0->00]]
]
</div></span>
(set: $code2entered to 0)
(goto: "Go to the safe 3")(set: $code2entered to 1)
(goto: "Go to the safe 3")(set: $code2entered to 2)
(goto: "Go to the safe 3")(set: $code2entered to 3)
(goto: "Go to the safe 3")(set: $code2entered to 4)
(goto: "Go to the safe 3")(set: $code2entered to 5)
(goto: "Go to the safe 3")(set: $code2entered to 6)
(goto: "Go to the safe 3")(set: $code2entered to 7)
(goto: "Go to the safe 3")(set: $code2entered to 8)
(goto: "Go to the safe 3")(set: $code2entered to 9)
(goto: "Go to the safe 3")What's the third number?
<span style="font-size: 300%"><div style="text-align: center;">
(color: "Red")[
[[1->111]] [[2->222]] [[3->333]]
[[4->444]] [[5->555]] [[6->666]]
[[7->777]] [[8->888]] [[9->999]]
[[0->000]]
]
</div></span>
(set: $code3entered to 0)
(goto: "Code Evaluation")(set: $code3entered to 1)
(goto: "Code Evaluation")(set: $code3entered to 2)
(goto: "Code Evaluation")(set: $code3entered to 3)
(goto: "Code Evaluation")(set: $code3entered to 4)
(goto: "Code Evaluation")(set: $code3entered to 5)
(goto: "Code Evaluation")(set: $code3entered to 6)
(goto: "Code Evaluation")(set: $code3entered to 7)
(goto: "Code Evaluation")(set: $code3entered to 8)
(goto: "Code Evaluation")(set: $code3entered to 9)
(goto: "Code Evaluation")(if: $code1entered is $code1)+(if: $code2entered is $code2)+(if: $code3entered is $code3)[
The code you entered was correct.
[[Continue->ContinueSafe]]
]
(else:)[
The code you entered was incorrect.
[[Try again->Go to the safe]]
[[Go back->Go to grandma's room]]
]Inside the safe, there is an indulgence (afladsbrev).
You don't know what it's for.
[[Take the indulgence]]
[[Continue->Go to grandma's room]]You take the indulgence, and put it in your pocket, which at this point seems to have no limits as to how much space is in there.
[[Continue->Go to grandma's room]]
(set: $indulgence to true)You have no idea what the passcode to the safe is, so you go back.
[[Continue->Grandmas house]]
(set: $Deaths to $Deaths -1)You go to the sink.
[[Wash your hands and feet->Wash3]]
[[Go back->ContinueMosque]](if: $pure is false)[
You did not wash your hands and feet before praying. You have committed HARAM.
[[Game over->Grandmas house]]
]
(if: $pure is true)[
You pray to Allah.
الله أكبر
Allāhu akbar.
قطاعات الصناعة على الشبكة العالمية انترنيت ويونيكود، حيث
ستتم، على الصعيدين الدولي والمحلي على حد سواء مناقشة
سبل استخدام يونكود في النظم القائمة وفيما يخص التطبيقات ا
لحاسوبية، الخطوط، تصميم النصوص والحوسبة متعددة اللغات.
Bismillaahir Rahmaanir Raheem
Alhamdu lillaahi Rabbil 'aalameen
Ar-Rahmaanir-Raheem
Maaliki Yawmid-Deen
Iyyaaka na'budu wa lyyaaka nasta'een
Ihdinas-Siraatal-Mustaqeem
Siraatal-ladheena an'amta 'alaihim
Ghayril-maghdoobi 'alaihim wa lad-daaalleen
(if: $prayed3 is false)[
[[Continue->ContinuePrayer3]]
]
(if: $prayed3 is true)[
[[Continue->ContinueMosque]]
]
]
(set: $pure to false)Your vision goes black again. Before you know it, you're back in grandma's room.
[[Continue->Go to grandma's room]]An orb of iron materializes before you. It seems to contain liquid gold.
[[Take the orb->takeorb]]You take the orb.
[[Continue->ContinueMosque]]
(set: $orb3 to true)You wash your hands and feet.
[[Continue->ContinueMosque]]
(set: $pure to true)On the way to the meeting, you crash into another car and die.
Because of the sins you've committed, you end up in hell (as catholic christianity turns out to be the correct faith)
[[Enter hell]]When you arrive at hell's gate, you meet Satan.
//What do you say?//
[[Hi, Satan.]]
[[What did i do to deserve this?]]
[[Whats up my main ni-.. i mean- Hi, Satan.]]
(if: $indulgence is true)[
[[I have an indulgence.]]
]"Hello $name, welcome to hell.", says Satan. "Could someone escort $name to the main part of Hell please?" he says, before you get escorted into hell by some demons or something.
Bad ending
[[Restart->Grandmas house]]Satan says: "Well, for one, you prayed to Allah 3 times. You also stole several items from your grandmother(if: $floorshit is true)[, as well as shitting on the floor, which is kinda disgusting, not gonna lie."](else:)[."]
[[Alright, seems fair enough->Enter hell]] "Oh, you do? Show me it", says Satan.
You take the indulgence and hand it to him.
"Well, it's signed by the pope, so it's valid. Sorry for the inconvenience, you will be transferred to heaven shortly.", says Satan.
[[Go to heaven]](goto: "Hi, Satan.")Using the indulgence, you make it to heaven.
"Hi, welcome to Heaven." says Saint Peter. "Hello there.", you say. "Well, what are you waiting for? Come on in!", says Saint Peter.
[[Good ending]]<div class="boxed">
<span style="font-size: 300%"><div style="text-align: center;">CERTIFICATE OF
APPROVAL
$name has officially
achieved the good
ending of Grandmas
House.
Congratulations!
</div></span></div>(if: $craftguide is false)[
(set: $craftguide to true)
(goto: "See guide")
]
(if: $craftguide is true)[
(set: $craftguide to false)
(goto: "See guide")
]